Good news, fans of .net. Better news, fans of videogame programming. Best news of all, XNA geeks. XNA goes into its first upgrade.
You can read the whole post here. However we are going to highlight some things of this new upcoming version. Before we get started, however, let me thank the XNA team for their effort on meeting the community requirements after the XNA 1.0 Release. Now let me highlight some of the issues fixed or added to this new1.1 Release.
The most important fix, if any fix was needed on the XNA GSEE, is full support for Windows Vista installation. Though many users found their way in the installation on Vista, now XNA GSEE 1.1 will be installed on Vista without problems. That doesn’t mean, however, that 1.1 will enable DirectX 10 programming. For that (if it comes) we will have to wait a bit longer.
Also many other features have been added to the Framework. We will see them all more clearly on the release (for now the note is not quite expressive) but one of the most interesting additions is the bitmap based font rendering, completely lacking onthe previous release. Also, improvements have been done on the Math API, what may include some better performance, but not really much increase in functionality.
Also the Content Pipeline has received some loving care, especially in loadin, cleaning and reading in parts (vertex and index) on Models.
Finally, the XBOX360 compatibility layer and deploymentline have been simplified and extended in some ways. Now we can see game thumbnails when deploying on XBOX360 and test and connectmore easily the XBOX360 and the PC. Moreover, now games can be deployed into self-extracting packages either for PC or XBOX360 (one for each) and be hosted as a single file on websites, emailed, etc…
Many improvements on the sides of the Framework upwards, but few (at least few expected) on the framework downwards. If you had a non-compatible card (not supporting Shader Model 1.1 or higher) you’d better get buying a new one. I did last week, and for about 55 € got a nice (not perfect) graphic card to test my beautiful blue-screened game.